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MoveWell
Project Type
App Design
Role
Lead Designer
Year
2026
Software
Figma, Adobe Illustrator, & Photoshop
MoveWell is a mobile app built to make fitness feel doable, even for people juggling packed schedules. It started with research into how people actually work out (or don't), what usually gets in the way, and why flexibility matters more than rigid plans. That understanding shaped everything from how the app personalizes recommendations to how it looks and feels, all to fit naturally into someone's daily life rather than asking them to reshape it around a workout plan.
The interface leans into accessible, everyday movement: walking, biking, bodyweight workouts, things people can do at home or outside without special equipment. A quick lifestyle and goals questionnaire points users toward routines that actually make sense for them, and trainer personas add a friendly, supportive voice along the way. Progress tracking keeps things visual and simple, celebrating small wins and consistency instead of piling on pressure.
Every part of the experience, from the user flow to the illustration style, was designed to lower the barriers that usually keep people from sticking with fitness. The visuals stay warm and approachable, the interface stays clean, and the end result is something that feels genuinely achievable: an app that helps fitness fit into real life, instead of the other way around.






